Séparé les classes dans des fichiers
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#!/usr/bin/env ruby
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class Card
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attr_reader :value, :suit
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def initialize(value, suit)
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@value = value
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@suit = suit
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end
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def to_s
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"#{@value} of #{@suit}"
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end
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def strength
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if @value.match?(/\A\d+\z/)
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@value.to_i
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else
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case @value
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when "ace"
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11
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when "jack"
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12
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when "queen"
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13
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when "king"
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14
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end
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end
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end
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end
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+26
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#!/usr/bin/env ruby
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class Deck
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attr_reader :cards
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def initialize
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@cards = []
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values = ["7", "8", "9", "10", "ace", "jack", "queen", "king"]
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suits = ["hearts", "diamonds", "clubs", "spades"]
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suits.each do |suit|
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values.each do |value|
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@cards << Card.new(value, suit)
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end
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end
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end
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def shuffle
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@cards.shuffle!
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end
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def draw
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@cards.pop
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end
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end
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+90
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#!/usr/bin/env ruby
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class Game
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attr_reader :player1, :player2, :dealer, :non_dealer, :upcard, :trump_suit, :round_winner
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def initialize(player_name1, player_name2)
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@deck = Deck.new
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@player1 = Player.new(player_name1)
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@player2 = Player.new(player_name2)
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@dealer = nil
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@non_dealer = nil
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@upcard = nil
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@trump_suit = nil
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@round_winner = nil
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end
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def determine_dealer
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@deck.shuffle
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while @dealer.nil?
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card1 = @deck.cards[rand(2..30) -1]
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card2 = @deck.cards[rand(2..30) -1]
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if card1.strength > card2.strength
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@dealer = @player1
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@non_dealer = @player2
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elsif card2.strength > card1.strength
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@dealer = @player2
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@non_dealer = @player1
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end
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end
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end
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def change_dealer
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old_dealer = @dealer
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@dealer = @non_dealer
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@non_dealer = old_dealer
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end
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def deal
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@player1.clear_hand
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@player2.clear_hand
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@deck = Deck.new
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@deck.shuffle
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5.times do
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@non_dealer.receive(@deck.draw)
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@dealer.receive(@deck.draw)
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end
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@upcard = @deck.draw
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@trump_suit = @upcard.suit
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end
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def stock
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@deck.cards
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end
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def play_round
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card1 = @player1.play
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card2 = @player2.play
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puts card1
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puts card2
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if card1.strength > card2.strength
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@round_winner = @player1
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elsif card1.strength < card2.strength
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@round_winner = @player2
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else
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@round_winner = nil
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end
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if @round_winner
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@round_winner.add_point
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end
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end
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def play
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5.times do
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play_round
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end
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end
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def game_winner
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if @player1.score > @player2.score
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@player1
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elsif @player1.score < @player2.score
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@player2
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else
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nil
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end
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end
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end
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#!/usr/bin/env ruby
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class Player
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attr_reader :player_name, :hand, :score
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def initialize(player_name)
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@hand = []
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@player_name = player_name
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@score = 0
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end
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def receive(card)
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@hand << card
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end
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def clear_hand
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@hand.clear
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end
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def play
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@hand.pop
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end
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def add_point
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@score += 1
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end
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end
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#!/usr/bin/env ruby
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require_relative "lib/card"
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require_relative "lib/deck"
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require_relative "lib/player"
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require_relative "lib/game"
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# Instance du jeu
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game = Game.new("Alice", "Bob")
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game.determine_dealer
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puts "The dealer is #{game.dealer.player_name}."
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game.deal
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puts "#{game.player1.player_name} has #{game.player1.hand.count} cards."
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puts "#{game.player2.player_name} has #{game.player2.hand.count} cards."
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puts "The stock has #{game.stock.length} cards."
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puts
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game.change_dealer
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puts "The dealer is #{game.dealer.player_name}."
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game.deal
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puts "#{game.player1.player_name} has #{game.player1.hand.count} cards."
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puts "#{game.player2.player_name} has #{game.player2.hand.count} cards."
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puts "The stock has #{game.stock.length} cards."
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# Mise en place du jeu
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# puts "#{game.player1.player_name} has :"
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# puts
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# puts "#{game.player2.player_name} has :"
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# puts game.player2.hand
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# puts
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# puts "Upcard is #{game.upcard} so the trump suit is #{game.trump_suit}."
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# puts
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# puts "The stock has #{game.stock.length} cards :"
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# puts
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# puts game.stock
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@@ -1,202 +0,0 @@
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#!/usr/bin/env ruby
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class Card
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attr_reader :value, :suit
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def initialize(value, suit)
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@value = value
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@suit = suit
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end
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def to_s
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"#{@value} of #{@suit}"
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end
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def strength
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if @value.match?(/\A\d+\z/)
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@value.to_i
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else
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case @value
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when "ace"
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11
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when "jack"
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12
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when "queen"
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13
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when "king"
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14
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end
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end
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end
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end
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class Deck
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attr_reader :cards
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def initialize
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@cards = []
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values = ["7", "8", "9", "10", "ace", "jack", "queen", "king"]
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suits = ["hearts", "diamonds", "clubs", "spades"]
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suits.each do |suit|
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values.each do |value|
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@cards << Card.new(value, suit)
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end
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end
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end
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def shuffle
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@cards.shuffle!
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end
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def draw
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@cards.pop
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end
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end
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class Player
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attr_reader :player_name, :hand, :score
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def initialize(player_name)
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@hand = []
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@player_name = player_name
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@score = 0
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end
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def receive(card)
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@hand << card
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end
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def clear_hand
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@hand.clear
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end
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def play
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@hand.pop
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end
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def add_point
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@score += 1
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end
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end
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class Game
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attr_reader :player1, :player2, :dealer, :non_dealer, :upcard, :trump_suit, :round_winner
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def initialize(player_name1, player_name2)
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@deck = Deck.new
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@player1 = Player.new(player_name1)
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@player2 = Player.new(player_name2)
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@dealer = nil
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@non_dealer = nil
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@upcard = nil
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@trump_suit = nil
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@round_winner = nil
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end
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def determine_dealer
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@deck.shuffle
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while @dealer.nil?
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card1 = @deck.cards[rand(2..30) -1]
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card2 = @deck.cards[rand(2..30) -1]
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if card1.strength > card2.strength
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@dealer = @player1
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@non_dealer = @player2
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elsif card2.strength > card1.strength
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@dealer = @player2
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@non_dealer = @player1
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end
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end
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end
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def change_dealer
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old_dealer = @dealer
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@dealer = @non_dealer
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@non_dealer = old_dealer
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end
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def deal
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@player1.clear_hand
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@player2.clear_hand
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@deck = Deck.new
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@deck.shuffle
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5.times do
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@non_dealer.receive(@deck.draw)
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@dealer.receive(@deck.draw)
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end
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@upcard = @deck.draw
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@trump_suit = @upcard.suit
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end
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def stock
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@deck.cards
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end
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def play_round
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card1 = @player1.play
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card2 = @player2.play
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puts card1
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puts card2
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if card1.strength > card2.strength
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@round_winner = @player1
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elsif card1.strength < card2.strength
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@round_winner = @player2
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else
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@round_winner = nil
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end
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if @round_winner
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@round_winner.add_point
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end
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end
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def play
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5.times do
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play_round
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end
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end
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def game_winner
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if @player1.score > @player2.score
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@player1
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elsif @player1.score < @player2.score
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@player2
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else
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nil
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end
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end
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end
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###############################################################################
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# Tests
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# Instance du jeu
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game = Game.new("Alice", "Bob")
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game.determine_dealer
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puts "The dealer is #{game.dealer.player_name}."
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game.deal
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puts "#{game.player1.player_name} has #{game.player1.hand.count} cards."
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puts "#{game.player2.player_name} has #{game.player2.hand.count} cards."
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puts "The stock has #{game.stock.length} cards."
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puts
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game.change_dealer
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puts "The dealer is #{game.dealer.player_name}."
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game.deal
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puts "#{game.player1.player_name} has #{game.player1.hand.count} cards."
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puts "#{game.player2.player_name} has #{game.player2.hand.count} cards."
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puts "The stock has #{game.stock.length} cards."
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# Mise en place du jeu
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# puts "#{game.player1.player_name} has :"
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# puts
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# puts "#{game.player2.player_name} has :"
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# puts game.player2.hand
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# puts
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# puts "Upcard is #{game.upcard} so the trump suit is #{game.trump_suit}."
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# puts
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# puts "The stock has #{game.stock.length} cards :"
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# puts
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# puts game.stock
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